
Matthew Jack – Founder
Matthew founded Moon Collider in January 2010, where he consults on AI for companies in the US and Europe, specialising in CryEngine 3 and Recast/Detour. He graduated in Computer Science at Cambridge University and worked in commercial graphics research, before joining Crytek in 2005. He took a lead role in development of their AI system, including work on Crysis and Crysis 2, as a Senior R&D AI Programmer.
Since founding Moon Collider, Matthew has worked for companies including Microsoft and AiGameDev.com, in places such as London, Nice, San Francisco and Vienna, and helped deliver products to brands such as BMW and Sky. He has written for Games Programming Gems and presented at GDC 2012, the Game/AI Conference 2011 and at Google.
He travels constantly for work and pleasure and thrives on a good collaboration. One of his favourite recent projects showed how you can rewrite your C++ games while they are running.

Michael Bell – Senior Engineer
Michael joined Moon Collider with ten years experience of developing robust, scalable software for the telecommunications market. He recently was part of the highly experienced team that developed the Thrutu in-call sharing app. Joining shortly after the project started, he rapidly integrated with the team and made the server production ready, with the ability to scale to millions of users.
Previously at Metaswitch Networks, Michael worked on high performance call control and SMS storage systems. Using advanced techniques such as lock-free algorithms, he designed a system to handle tens of thousands of call routing requests per second on a single server.
Michael enjoys working on diverse software projects in his spare time. With a small team of friends that met at Cambridge University, he brought the 3D strategy game Iridium Empire to the iPhone in 2010. Always keen to learn different technologies, recently he has been developing a graphics driver for retro games using a Xilinx FPGA.

Juliette Foucaut – Senior Test Engineer
A professional software tester and test manager with a background in engineering, Juliette spent the last 12 years testing software products for the highly regulated life-science and medical industries. An avid game player, she helped create the independent games company enkisoftware.
Juliette is assisting Moon Collider with product testing, while working on enkisoftware’s next game. She’s also involved in testing and writing documentation for the Runtime Compiled C++ open project.
