Matthew will be presenting with Doug Binks at the Develop conference in Brighton, on their technique for rapid iteration, Runtime-Compiled C++.
RCC++ allows you to change your C++ code while it’s running, much like a scripting language. It uses no VM, no external tools, and works straight out of your favourite IDE. It avoids the performance overhead and maintenance issues of scripting languages, making it ideal for AAA games development – as well as a powerful tool for indies.
They first presented the approach at the Paris Game/AI conference and at Google, in 2011. You can learn the details and download an open-source implementation from their blog.
The session will be Thursday 12th July from 12:15 to 13:00 and will include live demonstrations of the technique.