Moon Collider’s founder, Matthew Jack, has four years AI experience at Crytek’s Frankfurt studio, spanning the development of Crysis and Crysis 2, where he took a leading role in maintenance and development of the AI system. After he left his role as Senior R&D AI Systems Programmer in December 2009, he continued as a part-time contractor during 2010, representing the SDK team with licensees and helping with SDK development, as well as working with the Nottingham studio on the AI for the Crysis console conversion. He follows developments in the system, keeps in contact with it’s developers and regularly consults with clients on how best to use the system to achieve their goals.
Xaviant LLC first contacted Matthew in May 2010 for help with some specific features they required in their CryEngine 3 game, unsupported by the existing AI system. This lead on to regular video calls with the team, covering a wide range of undocumented details of the system and advising on extending it to their needs.
They had this to say:
During our multi-year relationship, we have leveraged Matthew’s expertise to transform our engineering team, CryEngine3 and our AI toolset. Our frequent videoconferences have been invaluable as he constantly helps us expose existing functionality in the CryEngine3 AI framework.
Charles Hollingsworth, Engineering Director, Xaviant
Our CryEngine clients include:
- Enodo, a Crytek partner in the visualisation industry
- Xaviant, developing an RPG title
- Licensees in the military sector
- Crytek itself