For the last two weeks Matthew has been consulting with Xaviant, on-site in Georgia. After working remotely with the team for 18 months, they asked him to fly over, meet the team and see their development process in action. They’re taking some exciting directions with Lichdom, especially in AI, and doing an expert job of exploiting and adapting CryEngine’s AI system. It’s going to be really exciting to follow development of this title.
Update: In Charles’ own words:
During our multi-year relationship, we have leveraged Matthew’s expertise to transform our engineering team, CryEngine3 and our AI toolset. Our frequent videoconferences have been invaluable as he constantly helps us expose existing functionality in the CryEngine3 AI framework. Additionally, we use Matthew’s on-site visits for detailed problem solving, process optimization, and cross-discipline benchmarking which, among other things, allows us to continuously evaluate ourselves and recently resulted in streamlining our character prototyping pipeline by 50%. As a relatively inexperienced AI team, Matthew provides expert validation for our approach to AI regarding our specific game requirements. He has now become a virtual member of our Engineering team.
Charles Hollingsworth, Engineering Director, Xaviant