“What is an AI Consultant – and what can he do for me?”
We specialise in AI for real-time games and simulation, we have many years experience in the field and we are not tied to a AAA studio or any particular product. This means we can take a broad, external view and we can draw on the varied experience we get working with different teams.
We present at the conferences, we write practical articles on the topic, we share our knowledge online, we work closely with other AI experts and we help to push game AI forward.
We are mobile. We know how to work effectively with a team remotely and across timezones and we are experienced in integrating with a team and making the most of on-site visits.
- If you are thinking of licensing a middleware, we can advise you and help you make an informed evaluation
- If you have excellent developers who are new to AI, we can guide them and point them at the best resources for getting up to speed
- If you have specific AI issues in your codebase that are holding you back, we can advise or tackle them hands-on
- If you want to compare your practices with the wider industry and find better ways to work, we can help
Xaviant LLC (Atlanta, GA) approached Moon Collider in 2010 looking for help getting to grips with CryEngine 3 AI. Since then the team have become experts in their own right – however, they still asked Matthew to visit them for 2 weeks in 2012.
They were looking for big-picture advice on all aspects of AI development: how to approach adapting AI to significant changes to their game design, how to mitigate risk in key areas of the project, as well as evaluating their schedule and processes and looking for improvements.
In their own words:
We use Matthew’s on-site visits for detailed problem solving, process optimization, and cross-discipline benchmarking which, among other things, allows us to continuously evaluate ourselves and recently resulted in streamlining our character prototyping pipeline by 50%. As a relatively inexperienced AI team, Matthew provides expert validation for our approach to AI regarding our specific game requirements. He has now become a virtual member of our Engineering team.
Charles Hollingsworth, Engineering Director, Xaviant
